The ramp-up problem in software projects: a case study of how software immigrants naturalize
Proceedings of the 20th international conference on Software engineering
Extreme programming explained: embrace change
Extreme programming explained: embrace change
Human-Computer Interaction
The Cathedral and the Bazaar
Enriching online learning resources with "explanograms"
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Distributed development: an education perspective on the global studio project
Proceedings of the 28th international conference on Software engineering
ACE '06 Proceedings of the 8th Australasian Conference on Computing Education - Volume 52
Decoding doodles: novice programmers and their annotations
ACE '07 Proceedings of the ninth Australasian conference on Computing education - Volume 66
CodeAnnotator: digital ink annotation within Eclipse
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
A course in collaborative computing: collaborative learning and research with a global perspective
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Journal on Computing and Cultural Heritage (JOCCH)
A learning theory perspective on running open ended group projects (OEGPs)
ACE '08 Proceedings of the tenth conference on Australasian computing education - Volume 78
Global collaboration in course delivery: are we there yet?
ACM SIGCSE Bulletin
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Explanograms provide "a sketch or diagram that students can play" [10]. They are a directly recorded multi-media resource that can be viewed dynamically. Often they are used in teaching situations to provide animated explanations of concepts or processes. Explanograms were initially based upon proprietary paper and digital pen technology. The project outlined here augments that design by using a tablet PC as a mobile, general purpose capture platform which will interoperate with the existing server based system developed in Sweden. The design of this platform is intended to achieve both learning and research outcomes, in a research linked learning model for global software development. The project has completed an initial development phase during which a prototype has been built, and a consolidation, extension and evaluation phase is now underway. The origins and goals of the research, the methodology adopted, the design of the application and the challenges that the New Zealand based team have faced are presented.