Computational geometry: an introduction
Computational geometry: an introduction
Computing the convex hull of line intersections
Journal of Algorithms
The ultimate planar convex hull algorithm
SIAM Journal on Computing
On-line construction of the convex hull of a simple polyline
Information Processing Letters
Introduction to algorithms
Journal of Algorithms
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Finding the convex hull of n points in the plane requires O(n log n) time in general. In Devroye and Toussaint [1993] and Golin et al. [2002] the problem of computing the convex hull of the intersection points of n lines was considered, where the lines are chosen randomly according to two various models. In both models, linear-time algorithms were developed. Here we improve the results of Devroye and Toussaint [1993] by giving a universal algorithm for a wider range of distributions.