On the area of overlap of translated polygons
Computer Vision and Image Understanding
On approximating the depth and related problems
SODA '05 Proceedings of the sixteenth annual ACM-SIAM symposium on Discrete algorithms
Finding a Guard that Sees Most and a Shop that Sells Most
Discrete & Computational Geometry
Shape matching by random sampling
Theoretical Computer Science
Shape matching under rigid motion
Computational Geometry: Theory and Applications
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We analyze a probabilistic algorithm for matching shapes modeled by planar regions under translations and rigid motions (rotation and translation). Given shapes A and B, the algorithm computes a transformation t such that with high probability the area of overlap of t(A) and B is close to maximal. In the case of polygons, we give a time bound that does not depend significantly on the number of vertices, but on perimeter and area of the shapes and, in the case of rigid motions, also on the diameter.