Shape matching under rigid motion

  • Authors:
  • Siu-Wing Cheng;Chi-Kit Lam

  • Affiliations:
  • Department of Computer Science and Engineering, Hong Kong University of Science and Technology, Clear Water Bay, Hong Kong;Department of Computer Science and Engineering, Hong Kong University of Science and Technology, Clear Water Bay, Hong Kong

  • Venue:
  • Computational Geometry: Theory and Applications
  • Year:
  • 2013

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Abstract

We present improved algorithms to match two polygonal shapes P and Q to approximate their maximum overlap. Let n be their total number of vertices. Our first algorithm finds a translation that approximately maximizes the overlap area of P and Q under translation in O@?(n^2@e^-^3) time. The error is additive and it is at most @e@?min{area(P),area(Q)} with probability 1-n^-^O^(^1^). We also obtain an algorithm that approximately maximizes the overlap of P and Q under rigid motion in O@?(n^3@e^-^4) time. The same error bound holds with probability 1-n^-^O^(^1^). We also show how to improve the running time to O@?(n+@e^-^3) for the translation case when one of the polygons is convex.