Sustaining mentoring relationships on-line
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
“Thick” authenticity: new media and authentic learning
Journal of Interactive Learning Research
The Wiki way: quick collaboration on the Web
The Wiki way: quick collaboration on the Web
Arcade Fever: The Fan's Guide to the Golden Age of Video Games
Arcade Fever: The Fan's Guide to the Golden Age of Video Games
Studying cooperation and conflict between authors with history flow visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Becoming Wikipedian: transformation of participation in a collaborative online encyclopedia
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Illuminati: the game of conspiracy: a close reading
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
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Learning research has argued the importance of providing authentic contexts for learning. However, traditional learning environments are often disconnected from external communities of practice. For example, students might design and carry out scientific experiments that are valuable pedagogically, but do not contribute to science itself. In this study, we used the Game Ontology Project (GOP), a wiki-enabled hierarchy of elements of gameplay used by games studies researchers, in a game design class. Students found it useful for learning. However, encouraging sustained participation was challenging because students tended to view the GOP as a static source, rather than a participatory and editable resource. Expert analysis of the student's contributions to the ontology found them to be useful and significant. We conclude with thoughts on the importance of these kinds of authentic environments in traditional learning.