Goal and plan knowledge representations: from stories to text editors and programs
Interfacing thought: cognitive aspects of human-computer interaction
Multivariate data analysis (4th ed.): with readings
Multivariate data analysis (4th ed.): with readings
A motivational model of microcomputer usage
Journal of Management Information Systems
Consumer behavior in online game communities: A motivational factor perspective
Computers in Human Behavior
International Journal of Mobile Communications
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This study explores and analyzes contributing factors of mobile entertainment acceptance by Chinese rural people. First, 27 factors were drawn from literatures. Then a new factor "cost" was found through interview. After that, a survey was built based on the 28 factors. From the data collected in Chinese rural area, seven factors were extracted through explorative factor analysis: social influence, technology and service quality, entertainment utility, simpleness and certainty, self-efficacy, perceived novelty, and cost. Finally, a comprehensive model was provided involving the seven factors as well as their importance rank. This research provides a comprehensive approach in technology acceptance theory. It can also help practitioners to better understand the rural user group and improve their products accordingly.