Multivariate data analysis with readings (2nd ed.)
Multivariate data analysis with readings (2nd ed.)
Playing at innovation in the computer revolution
Psychological issues of human-computer interaction in the work place
Microcomputer applications: an empirical look at usage
Information and Management
Building and testing a causal model of an information technology's impact
ICIS '89 Proceedings of the tenth international conference on Information Systems
Playfulness and computers at work
Playfulness and computers at work
ICIS '00 Proceedings of the twenty first international conference on Information systems
Factors influencing the web access behavior in the workplace: a structural equation approach
Managing web usage in the workplace
Managing web usage in the workplace
Internet user satisfaction, job satisfaction and internet background: an exploratory study
Managing web usage in the workplace
Factors influencing the usage of websites: the case of a generic portal in The Netherlands
Information and Management
Perceived usefulness, ease of use and electronic supermarket use
International Journal of Human-Computer Studies
Why do people play on-line games? an extended TAM with social influences and flow experience
Information and Management
Extrinsic versus intrinsic motivations for consumers to shop on-line
Information and Management
An empirical test of the DeLone-McLean model of information system success
ACM SIGMIS Database
Integrating perceived playfulness into expectation-confirmation model for web portal context
Information and Management
Information and Management
Acceptance of internet-based learning medium: the role of extrinsic and intrinsic motivation
Information and Management
The role of moderating factors in user technology acceptance
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies - Human-computer interaction research in the managemant information systems discipline
Information and Management
Consumer behavior in online game communities: A motivational factor perspective
Computers in Human Behavior
Convenience and TAM in a ubiquitous computing environment: The case of wireless LAN
Electronic Commerce Research and Applications
Shopping online or not? cognition and personality matters
Journal of Theoretical and Applied Electronic Commerce Research
Journal of Information Science
User acceptance of mobile Internet: Implication for convergence technologies
Interacting with Computers
Mediating the impact of technology usage on perceived ease of use by anxiety
Computers & Education
A conceptual framework and propositions for the acceptance of mobile services
Journal of Theoretical and Applied Electronic Commerce Research
A structural equation modeling of the Internet acceptance in Korea
Electronic Commerce Research and Applications
Organisational factors for successful implementation of ERP systems
International Journal of Business Information Systems
International Journal of Information Technology and Management
Managing customer retention in the UK online banking sector
International Journal of Information Technology and Management
Computers in Human Behavior
An investigation of user communication behavior in computer mediated environments
Computers in Human Behavior
End-user adoption of animated interface agentsin everyday work applications
Behaviour & Information Technology
Predicting knowledge sharing practices through intention: A test of competing models
Computers in Human Behavior
Factors affecting the usage of intranet: A confirmatory study
Computers in Human Behavior
Acceptance of Mobile Entertainment by Chinese Rural People
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Mobile commerce adoption in China and the United States: a cross-cultural study
ACM SIGMIS Database
Expert Systems with Applications: An International Journal
Adding contextual specificity to the technology acceptance model
Computers in Human Behavior
Using information-systems constructs to study online- and telephone-banking technologies
Electronic Commerce Research and Applications
Information and Management
Integrating perceived playfulness into expectation-confirmation model for web portal context
Information and Management
Acceptance of Internet-based learning medium: the role of extrinsic and intrinsic motivation
Information and Management
International Journal of Mobile Communications
How socio-economic structure influences rural users' acceptance of mobile entertainment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motivational factors that influence the acceptance of Moodle using TAM
Computers in Human Behavior
A technology empowerment model for engineering work
ACM SIGMIS Database
A model of organizational employees' e-learning systems acceptance
Knowledge-Based Systems
Examining knowledge contribution from the perspective of an online identity in blogging communities
Computers in Human Behavior
User acceptance of hedonic information systems
MIS Quarterly
A cross-culture study on older adults' information technology acceptance
International Journal of Mobile Communications
The acceptance of Moodle technology by business administration students
Computers & Education
International Journal of Business Information Systems
Corporate career presences on social network sites: an analysis of hedonic and utilitarian value
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Analysis of fuzzy Decision Making Trial and Evaluation Laboratory on technology acceptance model
Expert Systems with Applications: An International Journal
IT acceptance in a less-developed country: a motivational factor perspective
International Journal of Information Management: The Journal for Information Professionals
A meta-analysis of mobile commerce adoption and the moderating effect of culture
Computers in Human Behavior
An integrated adoption model for mobile services
International Journal of Mobile Communications
A conceptual model for the process of IT innovation adoption in organizations
Journal of Engineering and Technology Management
Customer acceptance of playing online game on mobile phones
International Journal of Mobile Communications
Extending the Technology Acceptance Model to Investigate the Utilization of ERP Systems
International Journal of Enterprise Information Systems
International Journal of Technology and Human Interaction
A Model of the Motivation for IT Retraining
Information Resources Management Journal
Contributing Knowledge to Knowledge Repositories: Dual Role of Inducement and Opportunity Factors
Information Resources Management Journal
Member use of social networking sites - an empirical examination
Decision Support Systems
Inhibitors and Enablers of Public E-Services in Lebanon
Journal of Organizational and End User Computing
The influence of user affect in online information disclosure
The Journal of Strategic Information Systems
Journal of Theoretical and Applied Electronic Commerce Research
The adoption of gamification in e-banking
Proceedings of the 2013 International Conference on Information Systems and Design of Communication
Imaginal and emotional experiences in pleasure-oriented IT usage: A hedonic consumption perspective
Information and Management
Hi-index | 0.00 |
Survey data gathered from 471 professionals and managers in 62 companies in North America were used to test a motivational model of microcomputer usage. The model synthesized prior research findings and proposed that perceived usefulness, perceived fun/enjoyment, and social pressure would motivate increased use of microcomputers by professionals and managers. Results provided substantial support for the proposition that perceived usefulness (rather than perceived fun or social pressure) is the principal motivator. The findings also demonstrated that perceived complexity is a key intervening variable linking the antecedent variables (skills, organizational support, and organizational usage) with the three motivational variables. The results also suggested that skills play a critical role in affecting microcomputer usage. Skills directly promote microcomputer usage and influence usage through their effects on perceived usefulness, perceived enjoyment, and social pressure. The findings of the study contribute to an expanded understanding of the factors that promote microcomputer usage and also have important implications for the management of information systems.