Training end users: an exploratory study
MIS Quarterly
Explaining the role of user participation in information system use
Management Science
Assessing IT usage: the role of prior experience
MIS Quarterly
Influence of experience on personal computer utilization: testing a conceptual model
Journal of Management Information Systems
A motivational model of microcomputer usage
Journal of Management Information Systems
Determinants of adoption of mobile games under mobile broadband wireless access environment
Information and Management
International Journal of Electronic Commerce
The characteristics of mobile data service users in Australia
International Journal of Mobile Communications
Chinese consumer's adoption intention towards 3G mobile phone
International Journal of Mobile Communications
User behaviors toward mobile data services: The role of perceived fee and prior experience
Expert Systems with Applications: An International Journal
Consumer adoption of PDA phones in Taiwan
International Journal of Mobile Communications
Selection of mobile value-added services for system operators using fuzzy synthetic evaluation
Expert Systems with Applications: An International Journal
Integrating TTF and UTAUT to explain mobile banking user adoption
Computers in Human Behavior
Expert Systems with Applications: An International Journal
An international comparison of technology adoption
Information and Management
Mobile phone satisfaction in Malaysia: a demographic analysis
International Journal of Mobile Communications
International Journal of Mobile Communications
Facilitators and benefits of using Mobile Entertainment Services
International Journal of Mobile Communications
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Online gaming keeps growing as a virtual entertainment industry with the improvement in IT applications and PC popularity. This study explored consumer acceptance after the implementation of online games through mobile phones, based on the 'Unified Theory of Acceptance and Use of Technology' (UTAUT) model, while considering the moderating effects of the online gaming experience and experience of web browsing on mobile phones. The research results indicate that performance expectancy, effort expectancy, social influence and facilitating conditions are all significant determinants of attitudes toward playing online games through mobiles and following the attitude positively influences behavioural intention. This research also reveals that the experience of playing online games and the experience of web browsing on mobile phones have a moderating effect on the acceptance of playing online games through mobile phones. Finally, management implications and future research are also presented in this research.