Answer Set Programming for Single-Player Games in General Game Playing

  • Authors:
  • Michael Thielscher

  • Affiliations:
  • Department of Computer Science, Dresden University of Technology,

  • Venue:
  • ICLP '09 Proceedings of the 25th International Conference on Logic Programming
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

As a novel, grand AI challenge, General Game Playing is concerned with the development of systems that understand the rules of unknown games and play these games well without human intervention. In this paper, we show how Answer Set Programming can assist a general game player with the special class of single-player games. To this end, we present a translation from the general Game Description Language (GDL) into answer set programs (ASP). Correctness of this mapping is established by proving that the stable models of the resulting ASP coincide with the possible developments of the original GDL game. We report on experiments with single-player games from past AAAI General Game Playing Competitions which substantiate the claim that Answer Set Programming can provide valuable support to general game playing systems for this type of games.