Heuristics: intelligent search strategies for computer problem solving
Heuristics: intelligent search strategies for computer problem solving
Automatic heuristic construction in a complete general game player
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Symbolic Classification of General Two-Player Games
KI '08 Proceedings of the 31st annual German conference on Advances in Artificial Intelligence
Knowledge Generation for Improving Simulations in UCT for General Game Playing
AI '08 Proceedings of the 21st Australasian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
General Game Playing with Ants
SEAL '08 Proceedings of the 7th International Conference on Simulated Evolution and Learning
Answer Set Programming for Single-Player Games in General Game Playing
ICLP '09 Proceedings of the 25th International Conference on Logic Programming
Neural Networks for State Evaluation in General Game Playing
ECML PKDD '09 Proceedings of the European Conference on Machine Learning and Knowledge Discovery in Databases: Part II
Simulation-based approach to general game playing
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 1
Automated theorem proving for general game playing
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
Coevolving intelligent game players in a cultural framework
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
Decomposition of Multi-player Games
AI '09 Proceedings of the 22nd Australasian Joint Conference on Advances in Artificial Intelligence
Monte Carlo search applied to card selection in magic: the gathering
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
CI in general game playing: to date achievements and perspectives
ICAISC'10 Proceedings of the 10th international conference on Artifical intelligence and soft computing: Part II
Translating general game descriptions into an action language
Logic programming, knowledge representation, and nonmonotonic reasoning
Multigame playing by means of UCT enhanced with automatically generated evaluation functions
AGI'11 Proceedings of the 4th international conference on Artificial general intelligence
General game playing in AI research and education
KI'11 Proceedings of the 34th Annual German conference on Advances in artificial intelligence
Generic heuristic approach to general game playing
SOFSEM'12 Proceedings of the 38th international conference on Current Trends in Theory and Practice of Computer Science
Automated verification of state sequence invariants in general game playing
Artificial Intelligence
The general game playing description language is universal
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume Two
Searching with partial belief states in general games with incomplete information
KI'12 Proceedings of the 35th Annual German conference on Advances in Artificial Intelligence
Hi-index | 0.00 |
A general game playing program plays games that it has not previously encountered. A game manager program sends the game playing programs a description of a game's rules and objectives in a well-defined game description language. A central challenge in creating effective general game playing programs is that of constructing heuristic evaluation functions from game descriptions. This paper describes a method for constructing evaluation functions that represent exact values of simplified games. The simplified games are abstract models that incorporate the most essential aspects of the original game, namely payoff, control, and termination. Results of applying this method to a sampling of games suggest that heuristic evaluation functions based on our method are both comprehensible and effective.