Automatic heuristic construction in a complete general game player
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Factored planning: how, when, and when not
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
Heuristic evaluation functions for general game playing
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
Fluxplayer: a successful general game player
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
Simulation-based approach to general game playing
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 1
Factored planning using decomposition trees
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Translating general game descriptions into an action language
Logic programming, knowledge representation, and nonmonotonic reasoning
General game playing in AI research and education
KI'11 Proceedings of the 34th Annual German conference on Advances in artificial intelligence
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Research in General Game Playing aims at building systems that learn to play unknown games without human intervention. We contribute to this endeavour by generalising the established technique of decomposition from AI Planning to multi-player games. To this end, we present a method for the automatic decomposition of previously unknown games into independent subgames, and we show how a general game player can exploit a successful decomposition for game tree search.