The general game playing description language is universal

  • Authors:
  • Michael Thielscher

  • Affiliations:
  • School of Computer Science and Engineering, The University of New South Wales, Australia

  • Venue:
  • IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume Two
  • Year:
  • 2011

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Abstract

The Game Description Language is a high-level, rule-based formalisms for communicating the rules of arbitrary games to general game-playing systems, whose challenging task is to learn to play previously unknown games without human intervention. Originally designed for deterministic games with complete information about the game state, the language was recently extended to include randomness and imperfect information. However, determining the extent to which this enhancement allows to describe truly arbitrary games was left as an open problem. We provide a positive answer to this question by relating the extended Game Description Language to the universal, mathematical concept of extensive-form games, proving that indeed just any such game can be described faithfully.