AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Using probabilistic knowledge and simulation to play poker
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Machines that learn to play games
Minimax TD-Learning with Neural Nets in a Markov Game
ECML '00 Proceedings of the 11th European Conference on Machine Learning
A Reinforcement Learning Algorithm Applied to Simplified Two-Player Texas Hold'em Poker
EMCL '01 Proceedings of the 12th European Conference on Machine Learning
Asymmetric Co-evolution for Imperfect-Information Zero-Sum Games
ECML '00 Proceedings of the 11th European Conference on Machine Learning
Abstracting Imperfect Information Game Trees
Proceedings of the 5th International Symposium on Abstraction, Reformulation and Approximation
An Investigation of an Adaptive Poker Player
AI '01 Proceedings of the 14th Australian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
Making Rational Decisions in N-by-N Negotiation Games with a Trusted Third Party
PRIMA '99 Proceedings of the Second Pacific Rim International Workshop on Multi-Agents: Approaches to Intelligent Agents
Optimal Play against Best Defence: Complexity and Heuristics
CG '98 Proceedings of the First International Conference on Computers and Games
Abstraction Methods for Game Theoretic Poker
CG '00 Revised Papers from the Second International Conference on Computers and Games
Structural leverage and fictitious play in sequential auctions
Eighteenth national conference on Artificial intelligence
Representing von Neumann–Morgenstern Games in the Situation Calculus
Annals of Mathematics and Artificial Intelligence
Computing best-response strategies in infinite games of incomplete information
UAI '04 Proceedings of the 20th conference on Uncertainty in artificial intelligence
Monte Carlo approximation in incomplete information, sequential auction games
Decision Support Systems - Special issue: Decision theory and game theory in agent design
Computing sequential equilibria for two-player games
SODA '06 Proceedings of the seventeenth annual ACM-SIAM symposium on Discrete algorithm
Finding equilibria in large sequential games of imperfect information
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
The parallel Nash Memory for asymmetric games
Proceedings of the 8th annual conference on Genetic and evolutionary computation
A Texas Hold'em poker player based on automated abstraction and real-time equilibrium computation
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
If multi-agent learning is the answer, what is the question?
Artificial Intelligence
Using AI and games for decision support in command and control
Decision Support Systems
Lossless abstraction of imperfect information games
Journal of the ACM (JACM)
Applying game theory mechanisms in open agent systems with complete information
Autonomous Agents and Multi-Agent Systems
An efficient heuristic approach for security against multiple adversaries
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Fast algorithms for finding proper strategies in game trees
Proceedings of the nineteenth annual ACM-SIAM symposium on Discrete algorithms
Alternating-offers bargaining with one-sided uncertain deadlines: an efficient algorithm
Artificial Intelligence
Playing games for security: an efficient exact algorithm for solving Bayesian Stackelberg games
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
On the usefulness of opponent modeling: the Kuhn Poker case study
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Verifying Dominant Strategy Equilibria in Auctions
CEEMAS '07 Proceedings of the 5th international Central and Eastern European conference on Multi-Agent Systems and Applications V
Caveat mercator in electronic commerce: An update
Decision Support Systems
Effective short-term opponent exploitation in simplified poker
Machine Learning
Abstraction pathologies in extensive games
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Multi-Agent-System for General Strategic Interaction
KES-AMSTA '09 Proceedings of the Third KES International Symposium on Agent and Multi-Agent Systems: Technologies and Applications
Dynamic programming for partially observable stochastic games
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
About A New Kind Of Autonomous, Self-Adapting Agents And The Library Game Environment
Journal of Integrated Design & Process Science
Effective short-term opponent exploitation in simplified poker
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 2
Optimal Rhode Island Hold'em poker
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 4
Optimal and approximate Q-value functions for decentralized POMDPs
Journal of Artificial Intelligence Research
Risk control in multi-agent coordination by negotiation with a trusted third party
IJCAI'99 Proceedings of the 16th international joint conference on Artifical intelligence - Volume 1
Approximating game-theoretic optimal strategies for full-scale poker
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Efficient belief-state AND-OR search, with application to Kriegspiel
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Annals of Mathematics and Artificial Intelligence
A skat player based on Monte-Carlo simulation
CG'06 Proceedings of the 5th international conference on Computers and games
Computing proper equilibria of zero-sum games
CG'06 Proceedings of the 5th international conference on Computers and games
Gradient-based algorithms for finding Nash equilibria in extensive form games
WINE'07 Proceedings of the 3rd international conference on Internet and network economics
Toward a generic mathematical model of abstract game theories
Transactions on computational science II
Using counterfactual regret minimization to create competitive multiplayer poker agents
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Computing a self-confirming equilibrium in two-player extensive-form games
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
General game playing in AI research and education
KI'11 Proceedings of the 34th Annual German conference on Advances in artificial intelligence
UAI'99 Proceedings of the Fifteenth conference on Uncertainty in artificial intelligence
Opponent classification in poker
SBP'10 Proceedings of the Third international conference on Social Computing, Behavioral Modeling, and Prediction
Game-Tree search with adaptation in stochastic imperfect-information games
CG'04 Proceedings of the 4th international conference on Computers and Games
Proceedings of the 13th ACM Conference on Electronic Commerce
The general game playing description language is universal
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume Two
A parameterized family of equilibrium profiles for three-player kuhn poker
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Teaching artificial intelligence using a web-based game server
Proceedings of the 13th Koli Calling International Conference on Computing Education Research
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