Representations and solutions for game-theoretic problems
Artificial Intelligence - Special issue on economic principles of multi-agent systems
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Finding equilibria in large sequential games of imperfect information
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
Approximating game-theoretic optimal strategies for full-scale poker
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Finding equilibria in large sequential games of imperfect information
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
A near-optimal strategy for a heads-up no-limit Texas Hold'em poker tournament
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems: demo papers
A new algorithm for generating equilibria in massive zero-sum games
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 1
Strategy generation in multi-agent imperfect-information pursuit games
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Lossy stochastic game abstraction with bounds
Proceedings of the 13th ACM Conference on Electronic Commerce
AIS'12 Proceedings of the Third international conference on Autonomous and Intelligent Systems
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We demonstrate our game theory-based Texas Hold'em poker player. To overcome the computational difficulties stemming from Texas Hold'em's gigantic game tree, our player uses automated abstraction and real-time equilibrium approximation. Our player solves the first two rounds of the game in a large off-line computation, and solves the last two rounds in a real-time equilibrium approximation. Participants in the demonstration will be able to compete against our opponent and experience first-hand the cognitive abilities of our player. Some of the techniques used by our player, which does not directly incorporate any poker-specific expert knowledge, include such poker techniques as bluffing, slow-playing, check-raising, and semi-bluffing, all techniques normally associated with human play.