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One jump ahead: challenging human supremacy in checkers
One jump ahead: challenging human supremacy in checkers
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Using probabilistic knowledge and simulation to play poker
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Studies in machine cognition using the game of poker
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Other work has shown that adaptive learning can be highly successful in developing programs which are able to play games at a level similar to human players and, in some cases, exceed the ability of a vast majority of human players. This study uses poker to investigate how adaptation can be used in games of imperfect information. An internal learning value is manipulated which allows a poker playing agent to develop its playing strategy over time. The results suggest that the agent is able to learn how to play poker, initially losing, before winning as the players strategy becomes more developed. The evolved player performs well against opponents with different playing styles. Some limitations of previous work are overcome, such as deal rotation to remove the bias introduced by one player always being the last to act. This work provides encouragement that this is an area worth exploring more fully in our future work.