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The challenge addressed in this paper is designing of a software framework and associated language for interactions between real-world agents, if they reason strategically. The aspired result is general definition, providing and recording of strategic interactions, or also called games. The paper contains an overview of most important preliminary works. We present our approach for game management infrastructure. It is based on a multi-agent programing environment JADE. We also introduce our petri nets based language for definition of a subset of games of imperfect information restricted through finite number of states and actions. The language is additionally able to define time critical processes with discrete intervals. Game representation in our language can be also used for calculating game theoretic or heuristic solutions.