Using knowledge about the opponent in game-tree search
Using knowledge about the opponent in game-tree search
Representations and solutions for game-theoretic problems
Artificial Intelligence - Special issue on economic principles of multi-agent systems
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Using probabilistic knowledge and simulation to play poker
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
Studies in machine cognition using the game of poker
Communications of the ACM
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
A Reinforcement Learning Algorithm Applied to Simplified Two-Player Texas Hold'em Poker
EMCL '01 Proceedings of the 12th European Conference on Machine Learning
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Approximating game-theoretic optimal strategies for full-scale poker
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Automatically personalizing user interfaces
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Proceedings of the 9th international conference on User modeling
UM'03 Proceedings of the 9th international conference on User modeling
Incorporating opponent models into adversary search
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
UAI'99 Proceedings of the Fifteenth conference on Uncertainty in artificial intelligence
The lumière project: Bayesian user modeling for inferring the goals and needs of software users
UAI'98 Proceedings of the Fourteenth conference on Uncertainty in artificial intelligence
Universal parameter optimisation in games based on SPSA
Machine Learning
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
Using Stereotypes to Improve Early-Match Poker Play
AI '08 Proceedings of the 21st Australasian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
Effective short-term opponent exploitation in simplified poker
Machine Learning
Adversarial search with procedural knowledge heuristic
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
A Heuristic-Based Approach for a Betting Strategy in Texas Hold'em Poker
Proceedings of the 2008 conference on Tenth Scandinavian Conference on Artificial Intelligence: SCAI 2008
Adaptive play in Texas Hold'em Poker
Proceedings of the 2008 conference on ECAI 2008: 18th European Conference on Artificial Intelligence
Effective short-term opponent exploitation in simplified poker
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 2
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 1
Bayes-relational learning of opponent models from incomplete information in no-limit poker
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 3
Monte Carlo search applied to card selection in magic: the gathering
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Artificial Intelligence
Approximating n-player behavioural strategy nash equilibria using coevolution
Proceedings of the 13th annual conference on Genetic and evolutionary computation
RSPSA: enhanced parameter optimization in games
ACG'05 Proceedings of the 11th international conference on Advances in Computer Games
Similarity-Based retrieval and solution re-use policies in the game of texas hold'em
ICCBR'10 Proceedings of the 18th international conference on Case-Based Reasoning Research and Development
SARTRE: a case-based poker web app
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Case-based strategies in computer poker
AI Communications
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Building a high-performance poker-playing program is a challenging project. The best program to date, PsOpti, uses game theory to solve a simplified version of the game. Although the program plays reasonably well, it is oblivious to the opponent's weaknesses and biases. Modeling the opponent to exploit predictability is critical to success at poker. This paper introduces Vexbot, a program that uses a game-tree search algorithm to compute the expected value of each betting option, and does real-time opponent modeling to improve its evaluation function estimates. The result is a program that defeats PsOpti convincingly, and poses a much tougher challenge for strong human players.