AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Killer Poker Online, Vol. 2: Advanced Strategies for Crushing the Internet Game
Killer Poker Online, Vol. 2: Advanced Strategies for Crushing the Internet Game
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Approximating game-theoretic optimal strategies for full-scale poker
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Game-Tree search with adaptation in stochastic imperfect-information games
CG'04 Proceedings of the 4th international conference on Computers and Games
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Agent modelling is a critical aspect of many artificial intelligence systems. Many different techniques are used to learn the tendencies of another agent, though most suffer from a slow learning time. The research proposed in this paper examines stereotyping as a method to improve the learning time of poker playing agents. Poker is a difficult domain for opponent modelling due to its hidden information, stochastic elements and complex strategies. However, the literature suggests there are clusters of similar poker strategies, making it an ideal environment to test the effectiveness of stereotyping. This paper presents a method for using stereotyping in a poker bot, and shows that stereotyping improves performance in early-match play in many scenarios.