Using probabilistic knowledge and simulation to play poker
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
Artificial Intelligence
Game-Tree search with adaptation in stochastic imperfect-information games
CG'04 Proceedings of the 4th international conference on Computers and Games
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In this paper, we present a web implementation of a poker bot, called SARTRE, which uses case-based reasoning to play Texas Hold'em poker. SARTRE uses a memory-based approach to create a betting strategy for two-player, limit Texas Hold'em. Hand histories from strong poker players are observed and encapsulated as cases that capture specific game state information. Betting decisions are generalised by retrieving and re-using solutions from previous similar situations. SARTRE participated in the 2009, 2010 and 2011 IJCAI Computer Poker Competition's where the system was thoroughly evaluated by challenging a range of other computerised opponents. SARTRE can now be challenged online.