Finite-time Analysis of the Multiarmed Bandit Problem
Machine Learning
Automatic heuristic construction in a complete general game player
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Heuristic evaluation functions for general game playing
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
Simulation-based approach to general game playing
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 1
Generic heuristic approach to general game playing
SOFSEM'12 Proceedings of the 38th international conference on Current Trends in Theory and Practice of Computer Science
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General Game Playing (GGP) contest provides a research framework suitable for developing and testing AGI approaches in game domain. In this paper, we propose and validate a new modification of UCT game-tree analysis algorithm working in cooperation with a knowledge-free method of building approximate evaluation functions for GGP games. The process of function development consists of two, autonomously performed, stages: generalization and specification.