Building natural language generation systems
Building natural language generation systems
Being polite is a handicap: towards a game theoretical analysis of polite linguistic behavior
Proceedings of the 9th conference on Theoretical aspects of rationality and knowledge
From data to speech: a general approach
Natural Language Engineering
Generating Referring Expressions that Involve Gradable Properties
Computational Linguistics
An architecture for data-to-text systems
ENLG '07 Proceedings of the Eleventh European Workshop on Natural Language Generation
A hearer-oriented evaluation of referring expression generation
ENLG '09 Proceedings of the 12th European Workshop on Natural Language Generation
Towards a game-theoretic approach to content determination
ENLG '09 Proceedings of the 12th European Workshop on Natural Language Generation
Towards empirical evaluation of affective tactical NLG
ENLG '09 Proceedings of the 12th European Workshop on Natural Language Generation
Using spatial reference frames to generate grounded textual summaries of georeferenced data
INLG '08 Proceedings of the Fifth International Natural Language Generation Conference
Not Exactly: In Praise of Vagueness
Not Exactly: In Praise of Vagueness
Optimising information presentation for spoken dialogue systems
ACL '10 Proceedings of the 48th Annual Meeting of the Association for Computational Linguistics
INLG '10 Proceedings of the 6th International Natural Language Generation Conference
Learning adaptive referring expression generation policies for spoken dialogue systems
Empirical methods in natural language generation
Natural language generation as planning under uncertainty for spoken dialogue systems
Empirical methods in natural language generation
Generating numerical approximations
Computational Linguistics
Adaptive information presentation for spoken dialogue systems: evaluation with human subjects
ENLG '11 Proceedings of the 13th European Workshop on Natural Language Generation
Optimising incremental generation for spoken dialogue systems: reducing the need for fillers
INLG '12 Proceedings of the Seventh International Natural Language Generation Conference
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This informal position paper brings together some recent developments in formal semantics and pragmatics to argue that the discipline of Game Theory is well placed to become the theoretical backbone of Natural Language Generation. To demonstrate some of the strengths and weaknesses of the Game-Theoretical approach, we focus on the utility of vague expressions. More specifically, we ask what light Game Theory can shed on the question when an NLG system should generate vague language.