Understanding Your Users: A Practical Guide to User Requirements Methods, Tools, and Techniques
Understanding Your Users: A Practical Guide to User Requirements Methods, Tools, and Techniques
Digital game design for elderly users
Future Play '07 Proceedings of the 2007 conference on Future Play
Unobtrusive monitoring of computer interactions to detect cognitive status in elders
IEEE Transactions on Information Technology in Biomedicine
International Journal of Ambient Computing and Intelligence
UCSA: a design framework for usable cognitive systems for the worried-well
Personal and Ubiquitous Computing
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Cognitive training has been a growing field in recent years. It is established that training improves cognitive abilities in healthy elderly people. Specialized software and commercial devices including the possibility of cognitive gaming has been placed into the market; most of them are based on neuropsychological models of cognitive aging, but few have been scientifically tested. Computerized cognitive games are being developed in "HERMES --- Cognitive Care and Guidance for Active Aging", a research project co-funded by the European Union under the Seventh Framework Program (FP7). Cognitive training designed for HERMES includes daily live events introduced by the user into the system, allowing the stimulation of prospective memory with their own information. Gaming model, concepts and assessment aims (including usability, subjective value and efficacy) are described.