Increasing the opportunities for aging in place
CUU '00 Proceedings on the 2000 conference on Universal Usability
Interaction Design
The book as user interface: lowering the entry cost to email for elders
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Personalising web page presentation for older people
Interacting with Computers
Enabling NFC Technology for Supporting Chronic Diseases: A Proposal for Alzheimer Caregivers
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Towards a Tele-assistance Service for the Cognitive Stimulation of Elders with Cognitive Decline
ETELEMED '09 Proceedings of the 2009 International Conference on eHealth, Telemedicine, and Social Medicine
Efficacy of Cognitive Training Experiences in the Elderly: Can Technology Help?
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Addressing Diversity. Part I: Held as Part of HCI International 2009
Using a touch screen computer to support relationships between people with dementia and caregivers
Interacting with Computers
Awareness marks: adaptive services through user interactions with augmented objects
Personal and Ubiquitous Computing
Automatic assessment of cognitive impairment through electronic observation of object usage
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Unobtrusive monitoring of computer interactions to detect cognitive status in elders
IEEE Transactions on Information Technology in Biomedicine
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This paper presents a design framework that facilitates the development of usable cognitive stimulation applications for elders. A usable application considers various aspects for its design to suit its users, such as usefulness, ease of use and satisfactory user experience, in order to engage them in its use. The framework brings together the lessons learned over a period of 3 years performing fieldwork and evaluating prototypes with elders. As proof of concept, and to gather feedback for the framework, we designed, developed and evaluated Abueparty, a cognitive wellness system that uses a game board metaphor to propose everyday entertainment activities for the cognitive stimulation of worried-well elders. The evaluation results provide evidence that participants perceived Abueparty as useful, easy to use and providing a pleasant user experience. These results provide evidence of the framework's usefulness for the effective design of usable cognitive stimulation applications.