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This paper is an evaluation of full body interactive games using Krofli***'s and Laban's framework of Body, Space, Time and Relationship. An experiment with 8 participants playing 10 games for 20 minutes was conducted and recorded to digital video. Body, Space and Time elements have been measured using observation, motion tracking and Quantity of Motion (QoM). The results from the experiment informed the designer about the participants' physical experience through the analysis of postures used in each game, the quality of the movement, the body parts used in the interaction, the playing area, the direction of movement, direction of gaze, tempo, dynamics and QoM. The experiment informed the designer about important issues of the user's physical experience and proved that the method can provide useful information in the development and evaluation of full body interactive games. The theoretical work of Laban and Krofli*** also proved useful for interaction and games design in the transition from desktop to full body interactive games.