Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Component Software: Beyond Object-Oriented Programming
Component Software: Beyond Object-Oriented Programming
Agent-Oriented Model of Simulated Evolution
SOFSEM '02 Proceedings of the 29th Conference on Current Trends in Theory and Practice of Informatics: Theory and Practice of Informatics
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ICMAS '98 Proceedings of the 3rd International Conference on Multi Agent Systems
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IAT '03 Proceedings of the IEEE/WIC International Conference on Intelligent Agent Technology
ICCS 2009 Proceedings of the 9th International Conference on Computational Science
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In the paper a formalism is proposed to describe the hierarchy of multi-agent systems, particularly suitable for the design of a certain class of distributed computational intelligence systems. The notions of algorithms and dependencies among them are introduced, which allow for the formulation of functional integrity conditions for the whole system. General considerations are illustrated by modeling a specific case of an evolutionary multi-agent system. Component techniques introduced in AgE computing environment facilitate the implementation of the system in such a way that algorithm dependencies are represented as contracts, which support checking of the system's functional integrity.