An analysis of formal inter-agent dialogues
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Games That Agents Play: A Formal Framework for Dialogues between Autonomous Agents
Journal of Logic, Language and Information
Towards a computational account of persuasion in law
ICAIL '03 Proceedings of the 9th international conference on Artificial intelligence and law
Formal systems for persuasion dialogue
The Knowledge Engineering Review
A Logic for Reasoning about Persuasion
Fundamenta Informaticae - Concurrency Specification and Programming (CS&P)
Modeling Persuasiveness: change of uncertainty through agents' interactions
Proceedings of the 2008 conference on Computational Models of Argument: Proceedings of COMMA 2008
Perseus. Software for Analyzing Persuasion Process
Fundamenta Informaticae - Concurrency Specification and Programming (CS&P)
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The aim of the paper is to propose an extension for a model of logic $\mathcal AG_n$. Thus far, $\mathcal AG_n$ was applied for reasoning about persuasiveness of actions in multi-agent systems, i.e., we examined which arguments, provided by agents, are successful and how big such a success is. Now we enrich our approach in order to study why these arguments are efficient and what attributes cause their success. Therefore, we propose to specify persuasive actions with three parameters: content, goal and means of sending messages. As a result, we can formally express what an agent wants to achieve by executing an action, whether this action can be successful, and if not, recognize the reasons which can cause the failure.