Learning from students: continuous improvement in international collaboration
Proceedings of the 7th annual conference on Innovation and technology in computer science education
Benefits of using socially-relevant projects in computer science and engineering education
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Note to self: make assignments meaningful
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Inter-University software engineering using web services
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Can humanitarian open-source software development draw new students to CS?
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Proceedings of the 39th SIGCSE technical symposium on Computer science education
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At the University of Washington, a capstone design project to help artists market their craft, taught students valuable, cross-cultural collaboration skills while providing evidence of the local and global positive impacts of computing. In this project, which took place in the context of a year-long course focusing on technology for low-income regions, a group of senior computing students worked with business students and faculty at Heritage University to create an on-line store for marketing crafts made by artists in rural Washington state and Mexico. In addition to the skills normally gained in capstone design courses, including group work, iterative design, and software engineering, students in this project learned to collaborate over a distance with partners from different backgrounds and to capitalize on the strengths of each group. In this paper, we briefly describe the course as a whole, the specific project, and lessons learned.