WebCrow: a WEB-based system for crossword solving

  • Authors:
  • Marco Ernandes;Giovanni Angelini;Marco Gori

  • Affiliations:
  • Dipartimento di Ingegneria dell'Informazione, Siena, Italy;Dipartimento di Ingegneria dell'Informazione, Siena, Italy;Dipartimento di Ingegneria dell'Informazione, Siena, Italy

  • Venue:
  • AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 3
  • Year:
  • 2005

Quantified Score

Hi-index 0.00

Visualization

Abstract

Language games represent one of the most fascinating challenges of research in artificial intelligence. In this paper we give an overview of WebCrow, a system that tackles crosswords using the Web as a knowledge base. This appears to be a novel approach with respect to the available literature. It is also the first solver for non-English crosswords and it has been designed to be potentially multilingual. Although WebCrow has been implemented only in a preliminary version, it already displays very interesting results reaching the performance of a human beginner: crosswords that are "easy" for expert humans are solved, within competition time limits, with 80% of correct words and over 90% of correct letters.