Principles of mixed-initiative user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
An Automated Teamwork Infrastructure for Heterogeneous Software Agents and Humans
Autonomous Agents and Multi-Agent Systems
A prototype infrastructure for distributed robot-agent-person teams
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
An Approach to Mixed-Initiative Management of Heterogeneous Software Agent Teams
HICSS '99 Proceedings of the Thirty-second Annual Hawaii International Conference on System Sciences-Volume 8 - Volume 8
Towards adjustable autonomy for the real world
Journal of Artificial Intelligence Research
Urban site modeling from LiDAR
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Solution sets for DCOPs and graphical games
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Using multiagent teams to improve the training of incident commanders
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Towards flexible coordination of human-agent teams
Multiagent and Grid Systems
Agent-based coordination technologies in disaster management
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems: demo papers
Coordination by design and the price of autonomy
Autonomous Agents and Multi-Agent Systems
Asimovian multiagents: applying laws of robotics to teams of humans and agents
ProMAS'06 Proceedings of the 4th international conference on Programming multi-agent systems
A dynamic coordination mechanism using adjustable autonomy
COIN'07 Proceedings of the 2007 international conference on Coordination, organizations, institutions, and norms in agent systems III
Using focal point learning to improve human---machine tacit coordination
Autonomous Agents and Multi-Agent Systems
Guiding user adaptation in serious games
Agents for games and simulations II
Organizing scalable adaptation in serious games
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Determining the value of information for collaborative multi-agent planning
Autonomous Agents and Multi-Agent Systems
Future Generation Computer Systems
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Techniques for augmenting the automation of routine coordination are rapidly reaching a level of effectiveness where they can simulate realistic coordination on the ground for large numbers of emergency response entities (e.g. fire engines. police cars) for the sake of training. Furthermore, it seems inevitable that future disaster response systems will utilize such technology. We have constructed a new system, DE-FACTO (Demonstrating Effective Flexible Agent Coordination of Teams through Omnipresence), that integrates state-of-the-art agent reasoning capabilities and 3D visualization into a unique high fidelity system for training incident commanders. The DEFACTO system achieves this goal via three main components: (i) Omnipresent Viewer - intuitive interface, (ii) Proxy Framework - for team coordination, and (iii) Flexible Interaction - between the incident commander and the team. We have performed detailed preliminary experiments with DEFACTO in the fire-fighting domain. In addition, DEFACTO has been repeatedly demonstrated to key police and fire department personnel in Los Angeles area, with very positive feedback.