Evaluation of a hierarchical reinforcement learning spoken dialogue system

  • Authors:
  • Heriberto Cuayáhuitl;Steve Renals;Oliver Lemon;Hiroshi Shimodaira

  • Affiliations:
  • Institute for Communicating and Collaborative Systems, School of Informatics, University of Edinburgh, 10 Crichton Street, Edinburgh EH8 9AB, Scotland, UK;Institute for Communicating and Collaborative Systems, School of Informatics, University of Edinburgh, 10 Crichton Street, Edinburgh EH8 9AB, Scotland, UK;Institute for Communicating and Collaborative Systems, School of Informatics, University of Edinburgh, 10 Crichton Street, Edinburgh EH8 9AB, Scotland, UK;Institute for Communicating and Collaborative Systems, School of Informatics, University of Edinburgh, 10 Crichton Street, Edinburgh EH8 9AB, Scotland, UK

  • Venue:
  • Computer Speech and Language
  • Year:
  • 2010

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Abstract

We describe an evaluation of spoken dialogue strategies designed using hierarchical reinforcement learning agents. The dialogue strategies were learnt in a simulated environment and tested in a laboratory setting with 32 users. These dialogues were used to evaluate three types of machine dialogue behaviour: hand-coded, fully-learnt and semi-learnt. These experiments also served to evaluate the realism of simulated dialogues using two proposed metrics contrasted with 'Precision-Recall'. The learnt dialogue behaviours used the Semi-Markov Decision Process (SMDP) model, and we report the first evaluation of this model in a realistic conversational environment. Experimental results in the travel planning domain provide evidence to support the following claims: (a) hierarchical semi-learnt dialogue agents are a better alternative (with higher overall performance) than deterministic or fully-learnt behaviour; (b) spoken dialogue strategies learnt with highly coherent user behaviour and conservative recognition error rates (keyword error rate of 20%) can outperform a reasonable hand-coded strategy; and (c) hierarchical reinforcement learning dialogue agents are feasible and promising for the (semi) automatic design of optimized dialogue behaviours in larger-scale systems.