Social Computing: From Social Informatics to Social Intelligence
IEEE Intelligent Systems
SMS-based human-hosted interactive tv in Finland
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
The role of the traditional TV in the age of intermedial media spectacles
Proceedings of the 8th international interactive conference on Interactive TV&Video
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TV is seen much less active medium than PC or mobile phone and often it is forgotten when social media and its technologies are defined. Usually TV is seen as a passive entertainment device, but TV is a part of active and social gaming experience. A qualitative study of social interaction on the TV-screen was conducted by recording sample of Finnish iTV formats and corresponding discussion forums & internet inquiry on the Internet and analyzing the content. The roles of different applications and services utilizing ubiquitous and pervasive technology were analyzed and discussed to answer these questions: in which ways is it possible to play and interact socially with TV nowadays? What are the different functions iTV operates with? Research concentrates mainly on the history of iTV's mobile entertainment. This sort of a trajectory is never been made from the academic or social point of view, which is why it should be explored now, at the latest, when the first ten years of iTV entertainment have passed. This research is also important beyond Finland since Finland tends to pioneer interactive entertainment that later spreads out to other countries.