Spatial problems for a simulated robot

  • Authors:
  • R. S. Rosenberg;P. F. Rowat

  • Affiliations:
  • Department of Computer Science, University of British Columbia, Vancouver, B.C.;Department of Computer Science, University of British Columbia, Vancouver, B.C.

  • Venue:
  • IJCAI'81 Proceedings of the 7th international joint conference on Artificial intelligence - Volume 2
  • Year:
  • 1981

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Abstract

This paper is concerned with spatial aspects of perception and action in a simple robot. To this end, the problem of designing a robot-controller for a robot in a simulated environment is considered. The environment is a two-dimensional tabletop with movable polygonal shapes on it. The robot has an eye which 'sees' an area of the tabletop centred on itself, with a resolution which decreases from the centre to the periphery. Algorithms are oresented for simulating the motion and collision of two dimensional shapes in this environment. These algorithms use representations of shape both as a sequence of boundary points and as a region in a digital image. A method is outlined for constructing and updating the world model of the robot as new visual input is received from the eye. It is proposed that, in the world model, the spatial problems of path-finding and object-moving be based on algorithms that find the skeleton of the shape of empty space and of the shape of the moved object.