A Method for Obtaining Skeletons Using a Quasi-Euclidean Distance

  • Authors:
  • U. Montanari

  • Affiliations:
  • Istituto per l'Elaborazione dell' Informazione, Consiglio Nazionale, Ricerche, Pisa, Italy and Politecnico di Milano, Istituto di Elettrotecnica ed Elettronica, Italy

  • Venue:
  • Journal of the ACM (JACM)
  • Year:
  • 1968

Quantified Score

Hi-index 0.04

Visualization

Abstract

The problem of obtaining the skeleton of a digitized figure is reduced to an optimal policy problem. A hierarchy of methods of defining the skeleton is proposed; in the more complicated ones, the skeleton is relatively invariant under rotation. Two algorithms for computing the skeleton are defined, and the corresponding computer programs are compared. A criterion is proposed for determining the most significant skeleton points.