Optimal parallel algorithms for triangulated simple polygons

  • Authors:
  • John Hershberger

  • Affiliations:
  • -

  • Venue:
  • SCG '92 Proceedings of the eighth annual symposium on Computational geometry
  • Year:
  • 1992

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Abstract

We provide optimal parallel solutions to several shortest path and visibility problems set in triangulated simple polygons. Let P be a triangulated simple polygon with n vertices, preprocessed to support shortest path queries. We can find the shortest path tree from any point inside P in O(log n) time using O(n/log n) processors. In the same bounds, we can preprocess P for shooting queries (a query can be answered in O(log n0 time by a uniprocessor). Given a set S of m points inside P, we can find an implicit representation of the relative convex hull of S in O(log(nm)) time with O(k/log(nm)) processors. All of these algorithms are deterministic and use the CREW PRAM model.