Applications of circumscription to formalizing common-sense knowledge
Artificial Intelligence
Exploiting constraints in design synthesis
Exploiting constraints in design synthesis
Simple causal minimizations for temporal persistence and projection
AAAI'87 Proceedings of the sixth National conference on Artificial intelligence - Volume 1
Addressing the Qualification Problem in FLUX
KI '01 Proceedings of the Joint German/Austrian Conference on AI: Advances in Artificial Intelligence
Challenges for action theories
Challenges for action theories
Simple causal minimizations for temporal persistence and projection
AAAI'87 Proceedings of the sixth National conference on Artificial intelligence - Volume 1
Simple causal minimizations for temporal persistence and projection
AAAI'87 Proceedings of the sixth National conference on Artificial intelligence - Volume 1
AAAI'90 Proceedings of the eighth National conference on Artificial intelligence - Volume 1
A formal theory of multiple agent nonmonotonic reasoning
AAAI'90 Proceedings of the eighth National conference on Artificial intelligence - Volume 1
The generalized theory of model preference
AAAI'90 Proceedings of the eighth National conference on Artificial intelligence - Volume 1
A critique of Yoav Shoham's theory of causal reasoning
AAAI'91 Proceedings of the ninth National conference on Artificial intelligence - Volume 1
AAAI'93 Proceedings of the eleventh national conference on Artificial intelligence
AAAI'93 Proceedings of the eleventh national conference on Artificial intelligence
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
How does a box work? A study in the qualitative dynamics of solid objects
Artificial Intelligence
Correct Reasoning
Fundamenta Informaticae
Hi-index | 0.00 |
We apply circumscription to formalizing reasoning about the effects of actions in the framework of the situation calculus. The axiomatic description of causal connections between actions and changes allows us to solve the qualification problem and the frame problem using only simple forms of circumscription. The method is applied to the Hanks--McDermott shooting problem and to a blocks world in which blocks can be moved and painted.