Object-oriented systems analysis: modeling the world in data
Object-oriented systems analysis: modeling the world in data
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Executable UML: A Foundation for Model-Driven Architectures
Executable UML: A Foundation for Model-Driven Architectures
Modeling the multi-sensory design space
APVis '01 Proceedings of the 2001 Asia-Pacific symposium on Information visualisation - Volume 9
The CISNA model of accessible adaptive hypermedia
W4A '08 Proceedings of the 2008 international cross-disciplinary conference on Web accessibility (W4A)
Adaptable Personal E-Assessment
International Journal of Web-Based Learning and Teaching Technologies
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General computing devices are becoming increasingly ubiquitous, personal, and mobile; and bring expectations of multimedia delivery with them that are traditionally the domain of desktop computing. Given their small form factors with restricted interaction modalities, optimizing interaction between user and device becomes critical to the usability and accessibility of the device. To this end, we present simple but powerful models of user capability, capacity, and preference that allow for a wholly adaptive and optimized user experience, with the models driving selection and configuration of appropriate interaction modalities, and themselves adapting their settings in order to reflect both changes in the environment, and the history of user behaviour. In order to achieve this, user profiles are no longer collections of purely static values, but may also contain functionally dependent properties that are changeable in response to external events. The models themselves do not perform any adaptation, but aim to drive the adaptation process.