Software Engineering: Theory and Practice
Software Engineering: Theory and Practice
Software Engineering Education: A Modest Proposal
IEEE Software
Toward a Discipline for Software Engineering
Proceedings of the SEI Conference on Software Engineering Education
Using the World Wide Web to Promote Software Engineering Education
CSEE '96 Proceedings of the 9th Conference on Software Engineering Education
Peer testing in Software Engineering Projects
ACE '04 Proceedings of the Sixth Australasian Conference on Computing Education - Volume 30
Quantitative peer assessment: can students be objective?
ACE '07 Proceedings of the ninth Australasian conference on Computing education - Volume 66
Requirements for a Web 2.0 Course Management System of Engineering Education
ISMW '07 Proceedings of the Ninth IEEE International Symposium on Multimedia Workshops
Software Engineering: A Practitioner's Approach
Software Engineering: A Practitioner's Approach
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Effective communication and collaboration is important in any team project. There has been a trend to use Web 2.0 tools - such as Facebook and Google Docs - for effective communication and collaboration. For example, Facebook and other social networks can be used for general discussion and communication. Google Docs can be used to create live documents that can be modified by more than one person at a time. A number of Web 2.0 tools can be used together to promote team cohesion. These tools have been shown to be effective in software engineering capstone classes at Georgia Southern University. Through the course project, students were hired to complete software projects for clients outside the university. The instructor had to consider the following for effective project management: 1) Determining the Web 2.0 tools that would be applicable to the course and 2) Determining how to assess individuals and their teams throughout the semester, while striving to meet deadlines. Results show that peer evaluation coupled with a number of other collaboration and communication Web 2.0 software can offer a way for students to evaluate each other in a short time, while producing a product that is highly pleasing to the client.