On social laws for artificial agent societies: off-line design
Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
POLICY '03 Proceedings of the 4th IEEE International Workshop on Policies for Distributed Systems and Networks
Tropos: An Agent-Oriented Software Development Methodology
Autonomous Agents and Multi-Agent Systems
On Automated Policy Generation for Mobile Ad Hoc Networks
POLICY '07 Proceedings of the Eighth IEEE International Workshop on Policies for Distributed Systems and Networks
A capabilities-based model for adaptive organizations
Autonomous Agents and Multi-Agent Systems
Leveraging Organizational Guidance Policies with Learning to Self-Tune Multiagent Systems
SASO '08 Proceedings of the 2008 Second IEEE International Conference on Self-Adaptive and Self-Organizing Systems
Model checking norms and sanctions in institutions
COIN'07 Proceedings of the 2007 international conference on Coordination, organizations, institutions, and norms in agent systems III
O-MaSE: a customizable approach to developing multiagent development processes
AOSE'07 Proceedings of the 8th international conference on Agent-oriented software engineering VIII
Using design metrics for predicting system flexibility
FASE'06 Proceedings of the 9th international conference on Fundamental Approaches to Software Engineering
The role of intelligent agents and data mining in electronic partnership management
Expert Systems with Applications: An International Journal
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Good, fast, or cheap, pick two. What drives designers to make decisions on how to architect a system? The stake-holder has certain abstract qualities in mind: efficiency, quality, reliability, and so forth. How do we make sure our system is guided by these qualities? What happens when the system cannot always provide all the qualities? We describe a framework for analyzing a design allowing decisions about what qualities are more important to be made at design-time.