Human computation: a survey and taxonomy of a growing field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Purposive hidden-object-game: embedding human computation in popular game
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Introduction to social computing
DASFAA'10 Proceedings of the 15th international conference on Database Systems for Advanced Applications - Volume Part II
An analytical model for generalized ESP games
Knowledge-Based Systems
Map to humans and reduce error: crowdsourcing for deduplication applied to digital libraries
Proceedings of the 21st ACM international conference on Information and knowledge management
TaskRec: probabilistic matrix factorization in task recommendation in crowdsourcing systems
ICONIP'12 Proceedings of the 19th international conference on Neural Information Processing - Volume Part II
Task recommendation in crowdsourcing systems
Proceedings of the First International Workshop on Crowdsourcing and Data Mining
Perspectives on crowdsourcing annotations for natural language processing
Language Resources and Evaluation
A detour planning algorithm in crowdsourcing systems for multimedia content gathering
Proceedings of the 5th Workshop on Mobile Video
Social machines: a unified paradigm to describe social web-oriented systems
Proceedings of the 22nd international conference on World Wide Web companion
Multimedia Tools and Applications
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Human computation is a technique that makes use of human abilities for computation to solve problems. The human computation problems are the problems those computers are not good at solving but are trivial for humans. In this paper, we give a survey of various human computation systems which are categorized into initiatory human computation, distributed human computation and social game-based human computation with volunteers, paid engineers and online players. For the existing large number of social games, some previous works defined various types of social games, but the recent developed social games cannot be categorized based on the previous works. In this paper, we define the categories and the characteristics of social games which are suitable for all existing ones. Besides, we present a survey on the performance aspects of human computation system. This paper gives a better understanding on human computation system.