TouchCounters: designing interactive electronic labels for physical containers
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Wearable Computers: No Longer Science Fiction
IEEE Pervasive Computing
Adtranz: A Mobile Computing System for Maintenance and Collaboration
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Development of a Commercially Successful Wearable Data Collection System
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Task guidance and procedure context: aiding workers in appropriate procedure following
Task guidance and procedure context: aiding workers in appropriate procedure following
Application Design for Wearable Computing
Application Design for Wearable Computing
An empirical task analysis of warehouse order picking using head-mounted displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of graphical user-interfaces for order picking using head-mounted displays
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
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Warehouse picking is a traditional part of assembly and inventory control, and several commercial wearable computers address this market. However, head mounted displays (HMDs) are not yet used in these company's products. We present a 16 person user study that compares the efficiency and perceived workload of paper picking lists versus a HMD system aided by contextual cueing. With practice, users of the HMD system made significantly faster picks and made less mistakes related to missing or additional picked items overall.