Invisible Work of Telephone Operators: An Ethnocritical Analysis
Computer Supported Cooperative Work - Special issue: a web on the wind: the structure of invisible work
Wearable Computers: No Longer Science Fiction
IEEE Pervasive Computing
Adtranz: A Mobile Computing System for Maintenance and Collaboration
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Task guidance and procedure context: aiding workers in appropriate procedure following
Task guidance and procedure context: aiding workers in appropriate procedure following
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Proceedings of the 2009 international conference on Multimodal interfaces
Application Design for Wearable Computing
Application Design for Wearable Computing
Mobile information presentation schemes for supra-adaptive logistics applications
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Evaluation of graphical user-interfaces for order picking using head-mounted displays
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Alert in the cleanroom: testing alerting modalities for a task guiding interface
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Towards a component-based platform for industrial AR
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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Evaluations of task guidance systems often focus on evaluations of new technologies rather than comparing the nuances of interaction across the various systems. One common domain for task guidance systems is warehouse order picking. We present a method involving an easily reproducible ecologically motivated order picking environment for quantitative user studies designed to reveal differences in interactions. Using this environment, we perform a 12 participant within-subjects experiment demonstrating the advantages of a head-mounted display based picking chart over a traditional text-based pick list, a paper-based graphical pick chart, and a mobile pick-by-voice system. The test environment proved sufficiently sensitive, showing statistically significant results along several metrics with the head-mounted display system performing the best. We also provide a detailed analysis of the strategies adopted by our participants.