The decoupled simulation model for virtual reality systems
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the 31st conference on Winter simulation: Simulation---a bridge to the future - Volume 1
AutoMod product suite tutorial (AutoMod, Simulator, AutoStat) by AutoSimulations
Proceedings of the 31st conference on Winter simulation: Simulation---a bridge to the future - Volume 1
Principles of Discrete Event Simulation
Principles of Discrete Event Simulation
3d Computer Games Technology: Real-Time Rendering and Software with Cdrom
3d Computer Games Technology: Real-Time Rendering and Software with Cdrom
Proceedings of the 33nd conference on Winter simulation
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Real-time graphic applications and specifically videogames, follow a paradigm of continuous simulation that couples the simulation phase and the rendering phase. This paradigm can be inefficient (inadequate computer power distribution) or it can produce incorrect simulations (disordered events execution or events lost). The use of a decoupled discrete paradigm avoids incorrect simulations, besides it improves the simulation quality and efficiency. GDESK is a discrete decoupled simulation kernel that can be integrated in any videogame or real-time graphic application to change its simulation paradigm to a discrete decoupled one. Once GDESK is integrated inside the videogame, it becomes into a set of objects being communicated by messages. Messages are modeled using discrete events. GDESK manages the messages exchange process (events synchronization, messages sending and reception process, etc.).