Technical Note: \cal Q-Learning
Machine Learning
The ant colony optimization meta-heuristic
New ideas in optimization
Future Generation Computer Systems
Genetic Algorithms Plus Data Structures Equals Evolution Programs
Genetic Algorithms Plus Data Structures Equals Evolution Programs
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Learning to Predict by the Methods of Temporal Differences
Machine Learning
Ant Colony Optimization
International Journal of Intelligent Systems
Fuzzy inference system learning by reinforcement methods
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Ant colony system: a cooperative learning approach to the traveling salesman problem
IEEE Transactions on Evolutionary Computation
Ant system: optimization by a colony of cooperating agents
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
A reinforcement neuro-fuzzy combiner for multiobjective control
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Genetic reinforcement learning through symbiotic evolution forfuzzy controller design
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Identification of complex systems based on neural and Takagi-Sugeno fuzzy model
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
An approach to online identification of Takagi-Sugeno fuzzy models
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
The hyper-cube framework for ant colony optimization
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Online tuning of fuzzy inference systems using dynamic fuzzy Q-learning
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Ant colony optimization for routing and load-balancing: survey and new directions
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
An online self-constructing neural fuzzy inference network and its applications
IEEE Transactions on Fuzzy Systems
Combination of online clustering and Q-value based GA for reinforcement fuzzy system design
IEEE Transactions on Fuzzy Systems
Policy sharing between multiple mobile robots using decision trees
Information Sciences: an International Journal
Integrated Computer-Aided Engineering
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This paper proposes the design of fuzzy controllers by ant colony optimization (ACO) incorporated with fuzzy-Q learning, called ACO-FQ, with reinforcements. For a fuzzy inference system, we partition the antecedent part a priori and then list all candidate consequent actions of the rules. In ACO-FQ, the tour of an ant is regarded as a combination of consequent actions selected from every rule. Searching for the best one among all combinations is partially based on pheromone trail. We assign to each candidate in the consequent part of the rule a corresponding Q-value. Update of the Q-value is based on fuzzy-Q learning. The best combination of consequent values of a fuzzy inference system is searched according to pheromone levels and Q-values. ACO-FQ is applied to three reinforcement fuzzy control problems: 1) water bath temperature control; 2) magnetic levitation control; and 3) truck backup control. Comparisons with other reinforcement fuzzy system design methods verify the performance of ACO-FQ.