Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Event Heap: A Coordination Infrastructure for Interactive Workspaces
WMCSA '02 Proceedings of the Fourth IEEE Workshop on Mobile Computing Systems and Applications
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Spontaneous marriages of mobile devices and interactive spaces
Communications of the ACM - Special issue: RFID
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Ajax Design Patterns
The Zombie roundup: understanding, detecting, and disrupting botnets
SRUTI'05 Proceedings of the Steps to Reducing Unwanted Traffic on the Internet on Steps to Reducing Unwanted Traffic on the Internet Workshop
Supporting Mobile Service Usage through Physical Mobile Interaction
PERCOM '07 Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications
Controlling multimedia players using NFC enabled mobile phones
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Cascadia: A System for Specifying, Detecting, and Managing RFID Events
Proceedings of the 6th international conference on Mobile systems, applications, and services
HPCC '08 Proceedings of the 2008 10th IEEE International Conference on High Performance Computing and Communications
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This paper presents a new architecture, Reach4Cloud, for an existing system which allows the building of user friendly interfaces into interactive spaces. Our new system facilitates the controlling of local resources and services using physical user interfaces. In this paper we focus our attention on applying cloud computing architectures used in botnets and malware to our previous distributed computing system. We have identified the command-and-control message bus as the common denominator of botnets. We have also selected the IRC as the message bus and have applied this model as distributed system architecture to a previous version of the system, partially re-architecting it to communicate over the IRC. We have investigated botnets and compare the botnet-based Reach4Cloud system to the original REACHeS architecture while reporting our observations along the way.