Operation ARIES!: A Computerized Game for Teaching Scientific Inquiry

  • Authors:
  • Patricia Wallace;Art Graesser;Keith Millis;Diane Halpern;Zhiqiang Cai;Mary Anne Britt;Joseph Magliano;Katja Wiemer

  • Affiliations:
  • Department of Psychology, Northern Illinois University, USA;Department of Psychology, University of Memphis, USA;Department of Psychology, Northern Illinois University, USA;Department of Psychology, Claremont-McKenna College, USA;Department of Psychology, University of Memphis, USA;Department of Psychology, Northern Illinois University, USA;Department of Psychology, Northern Illinois University, USA;Department of Psychology, Northern Illinois University, USA

  • Venue:
  • Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
  • Year:
  • 2009

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Abstract

ARIES (Acquiring Research Investigative and Evaluative Skills) is a computerized educational game in which players attempt to stop extraterrestrials from implicitly stunting scientific progress on Earth by publishing bad research in a variety of fields. Players progress through three modules: 1) read and be tested on an on-line science text, 2) evaluate potentially flawed research articles, and 3) learn question-asking skills. ARIES incorporates multiple learning principles, such as testing effects, generation effects, and formative feedback.