The human factors of computer graphics interaction techniques
IEEE Computer Graphics and Applications
Designing for usability: key principles and what designers think
Communications of the ACM
Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
User-derived impact analysis as a tool for usability engineering
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design alternatives for user interface management sytems based on experience with COUSIN
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A quantitative model of the learning and performance of text editing knowledge
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The University of Alberta user interface management system
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Analytic tools for human factors of software
Proceedings of the Scientific Symposium conducted on the occasion of the 15th Anniversary of the Science Center Heidelberg of IBM on Enduser Systems and Their Human Factors
Towards a comprehensive user interface management system
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
FLAIR - user interface dialog design tool
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A user interface management system
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Hi-index | 0.00 |
System developers are noticing that their design decisions strongly affect computer usability. The design of the user interface has an important bearing on the knowledge users must have to accomplish work through the user-computer interface. Recognition of this fact is leading to the development of User Interface Management Systems (UIMSs). A UIMS is a design concept for separating the details of user interaction from the details of advanced applications. This paper shows how UIMS research and research into the representation of user process knowledge (i.e., user how-to-do-it skills) can help developers understand issues involving ease of learning and ease of use. This parallel progress in UIMS development and in user modeling makes it easier to build high-quality advanced user interfaces.