An operating method for a bipedal walking robot for entertainment

  • Authors:
  • Charith Lasantha Fernando;Takeo Igarashi;Masahiko Inami;Maki Sugimoto;Yuta Sugiura;Anusha Indrajith Withana;Kakehi Gota

  • Affiliations:
  • Keio University, JST ERATO;Keio University, JST ERATO;Keio University, JST ERATO;Keio University, JST ERATO;Keio University, JST ERATO;Keio University, JST ERATO;Keio University

  • Venue:
  • ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation
  • Year:
  • 2009

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Abstract

Tele-existence applications for robotic systems are becoming popular and widespread. Tey enable users to control a remote machine while experiencing a sense of being in the remote location. Initially, tele-existence was used for remote de-mining and mission-critical tasks in space, to avoid risking human life. Recently it has been applied in many entertainment and gaming applications, to enable a community to play together in one virtual environment and share the experience. But existing tele-existence systems require a large-scale interface, a lot of processing power, and a large space for proper operation.