Exploring 3d gesture metaphors for interaction with unmanned aerial vehicles

  • Authors:
  • Kevin Pfeil;Seng Lee Koh;Joseph LaViola

  • Affiliations:
  • University of Central Florida, Orlando, Florida, USA;University of Central Florida, Orlando, Florida, USA;University of Central Florida, Orlando, Florida, USA

  • Venue:
  • Proceedings of the 2013 international conference on Intelligent user interfaces
  • Year:
  • 2013

Quantified Score

Hi-index 0.00

Visualization

Abstract

We present a study exploring upper body 3D spatial interaction metaphors for control and communication with Unmanned Aerial Vehicles (UAV) such as the Parrot AR Drone. We discuss the design and implementation of five interaction techniques using the Microsoft Kinect, based on metaphors inspired by UAVs, to support a variety of flying operations a UAV can perform. Techniques include a first-person interaction metaphor where a user takes a pose like a winged aircraft, a game controller metaphor, where a user's hands mimic the control movements of console joysticks, "proxy" manipulation, where the user imagines manipulating the UAV as if it were in their grasp, and a pointing metaphor in which the user assumes the identity of a monarch and commands the UAV as such. We examine qualitative metrics such as perceived intuition, usability and satisfaction, among others. Our results indicate that novice users appreciate certain 3D spatial techniques over the smartphone application bundled with the AR Drone. We also discuss the trade-offs in the technique design metrics based on results from our study.