Robonaut: A Robot Designed to Work with Humans in Space
Autonomous Robots
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Virtual and Augmented Reality with Head-Tracking for Efficient Teleoperation of Groups of Robots
CW '08 Proceedings of the 2008 International Conference on Cyberworlds
Immersive 3-D teleoperation of a search and rescue robot using a head-mounted display
ETFA'09 Proceedings of the 14th IEEE international conference on Emerging technologies & factory automation
Exploring 3d gesture metaphors for interaction with unmanned aerial vehicles
Proceedings of the 2013 international conference on Intelligent user interfaces
Flying head: a head motion synchronization mechanism for unmanned aerial vehicle control
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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We explore the capabilities of head tracking combined with head mounted displays (HMD) as an input modality for robot navigation. We use a Parrot AR Drone to test five techniques which include metaphors for plane-like banking control, car-like turning control and virtual reality-inspired translation and rotation schemes which we compare with a more traditional game controller interface. We conducted a user study to observe the effectiveness of each of the interfaces we developed in navigating through a number of archways in an indoor course. We examine a number of qualitative and quantitative metrics to determine performance and preference among each metaphor. Our results show an appreciation for head rotation based controls over other head gesture techniques, with the classic controller being preferred overall. We discuss possible shortcomings with head tracked HMDs as a primary input method as well as propose improved metaphors that alleviate some of these drawbacks.