On-road driver eye movement tracking using head-mounted devices
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
There's an automobile in HCI's future
interactions
Challenges in automotive software engineering
Proceedings of the 28th international conference on Software engineering
You can touch, but you can't look: interacting with in-vehicle systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
On credibility improvements for automotive navigation systems
Personal and Ubiquitous Computing
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In-vehicle systems research is becoming a significant field as the market for in-vehicle systems continue to grow. As a consequence, researchers are increasingly concerned with opportunities and limitations of HCI in a moving vehicle. Especially aspects of attention constitute a challenge for in-vehicle systems development. This paper seeks to remedy this by defining and exemplifying attention understandings. 100 papers were classified in a two-fold perspective; under what settings are in-vehicle systems evaluated and how is driver attention measured in regard to in-vehicle systems HCI. A breakdown of the distribution of driving settings and measures is presented and the impact of driver attention is discussed. The classification revealed that most of the studies were conducted in driving simulators and real traffic driving, while lateral and longitudinal control and eye behaviour were the most used measures.